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DSlair (...)
Posted by krom@gbadev.org [Sun Dec 25th 19:11:30 EST 2005] |
Tony Savon, famous for his video codec work on the GBA, has started to do a port of the Don Bluth classic Dragon's Lair for the Nintendo DS:
I'm porting Dragon's Lair to Nintendo DS (well... I'm trying to).
http://www.ds-video.com/dslair/
Right now it only plays the first 4 levels, so it allows no more than 5 minutes of fun ;-).
Thanks for testing!
Check out the URL above for more information.
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libnds update (...)
Posted by SimonB [Mon Dec 19th 09:36:18 EST 2005] |
wintermute: A new stable release of libnds is now available
http://www.devkitpro.org
-Correct spelling and parameters in doxygen comments
-Added bus ownership control functions
-Added defines for WAIT_CR bits that control bus ownership
-Added consoleDemoInit for prototyping
-Initial "Rumble Pak" option cart support (implemented from example source by joat)
-Added DISP_CAPTURE and associated macros
-Added GFX_CUTOFF_DEPTH
-Renamed GFX_ALPHA to GFX_ALPHA_TEST
-vramRestorMainBanks changed to vramRestoreMainBanks
-Added register definitions for box test and matrix reading
-Renamed glAlpha to glAlphaFunc (old name is present but deprecated)
-Added new texture formats
-Added glCutoffDepth
-Changed type input of glClearDepth to fixed12d3, added conversion functions
-Fixed difference between GL_RGB and GL_RGBA
-Added GL_GET_WIDTH and GL_GET_HEIGHT
-Fixed texture loading code to properly load RGB type by setting the high alpha bit
-Added glGetInt and glGetFixed, Fixed glOrtho
-Renamed glAlpha to glAlphaFunc (old name is present but deprecated)
-Added new texture formats
-Added glCutoffDepth
-Changed type input of glClearDepth to fixed12d3, added conversion functions
-Fixed palette rounding issue
-corrected card read header address
-set/clear LCD interrupts in irqEnable/Disable
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Drunken Coders dev compo (...)
Posted by SimonB [Fri Dec 9th 17:58:49 EST 2005] |
Annoucement from Drunken Coders:
Drunken Coders is hosting their first demo and game coding competition. This is a holiday themed compo with cash prizes, dev hardware, cookies, and several other goodies to be awarded to the winners.
Your entry may be either a demo or a game (which will be judged seperately), no emulators or apps allowed.
Your entries can be for any of the following systems:
- Nintendo DS
- Nintendo Game Boy Advance
- Nintendo Entertainment System
Note: your entries *must* run on the real hardware. If you are entering and can't test your own code, pop on EFnet (#mellowdsdev, #gbadev, or #nesdev) and someone will probably be able to help you out.
The official rules and prizes are available here (see also this thread). We are still accepting donations into the prize pool as well, so if you're feeling the spirit of the season, make an entry or donate dev hardware, games, or cash to reward those who enter instead.
The deadline is January 1st 2006 (which ever time zone you prefer, as long as it is not made up...) Demos and Games will be made available for download to the public no later than January 2nd, with judging results available after a week.
Make good use of your Christmas break, pull out your dusty copy of notepad and send us your wintry creations.
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WinDS compo (...)
Posted by SimonB [Mon Nov 14th 11:43:34 EST 2005] |
Francesco writes:
The WinDS development compo will last from Nov 15 to Jan 1st. The prizes are:
1st place: MagicKey3 512Kb + 128MB SD card
2nd place: MagicKey3 256Kb + 128MB SD card
3rd place: MagicKey2 + 128MB SD card
The rules are here:
http://s3.invisionfree.com/GBAWinS/index.php?showtopic=282
...
GBA WinS and WinDS home is at:
http://www.gbawins.com
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TxtWriter v0.3 (...)
Posted by SimonB [Fri Nov 11th 09:05:41 EST 2005] |
alangerow posted on the forum:
I have finally gotten to a point where I am comfortable releasing v0.3 of TxtWriter. This version has intra-document editing, so you can edit and make changes at other points in the document other than the end. It also has a much spiffier user interface, and dialog boxes for confirmations and alerts. It has an updated extended keyboard and more use of the keys. The F1 key now saves a file and F2 opens the file menu so that all operations, except for delete, can be done via the touch screen.
...
Version Changes
v0.3 (November 11, 2005)
- text console background
- new font
- new extended keyboard
- key highlighting
- home/end/pgup/pgdn & arrow keys navigate text
- cursor
- dialog boxes
- F-keys for opening & saving files
- Clear button
- internal editing
Visit his website here: http://ds.spacemonkeymafia.com/txtwriter.php
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Handwriting Recognition on DS (...)
Posted by SimonB [Wed Oct 26th 15:14:57 EST 2005] |
Prodigious Gaming ran the following story:
Zi Corporation has announced a licensing agreement with Nintendo that will allow developers to make use of handwriting recognition.
PDAs have been offering handwriting recognition for some time and with the DS's touch screen it seemed inevitable that the console would eventually gain handwriting recognition technology. An agreement between Zi Corporation and Nintendo means that DS developers will be able to utilise Zi Decuma handwriting recognition technology when creating software for the handheld.
Full story here: http://www.pro-g.co.uk/news/nid/1716/
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NINTENDO AND WAYPORT JOIN FORCES: WI-FI ACCESS (...)
Posted by SimonB [Tue Oct 18th 13:04:34 EST 2005] |
NINTENDO AND WAYPORT JOIN FORCES TO BRING FREE U.S. WI-FI ACCESS TO NINTENDO DS USERS
Players Access Free Wireless Video Game Service at Select McDonald's Hotspots
REDMOND, Wash. and AUSTIN, Tex., Oct. 18, 2005 – Nintendo has signed an agreement with Wayport, a leading provider of wired and Wi-Fi high-speed Internet access in public locations, to extend Wi-Fi service to Nintendo DS™ users at nearly 6,000 McDonald's restaurants across the United States. Through the agreement with Wayport, Nintendo will offer complimentary access to Nintendo® Wi-Fi Connection, the video game giant's new wireless gaming service that goes online Nov. 14.
"This agreement with Wayport will bring countless people together to play games in a single, simultaneous wireless community," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Nintendo Wi-Fi Connection is simple to use. Beginning with free access at participating McDonald's, we have removed one of the major barriers that have kept people from going online to play games."
"By enabling Nintendo DS customers to access Nintendo Wi-Fi Connection via our Wi-Fi World® network and business model at McDonald's, we are continuing to drive more customers to the restaurants we serve and increase the relevancy of Wi-Fi to a broader customer base," said Dave Vucina, CEO of Wayport. "Nintendo is a pioneer in providing a new way for their customers to play the games they want to while away from home or the office, and McDonald's is the perfect venue based on their ubiquity and accessibility."
Nintendo Wi-Fi Connection creates a welcome, inviting community where gamers of all kinds can log on wirelessly and begin playing favorite franchise games like Mario Kart® DS and Activision's Tony Hawk's American SK8Land, and future titles such as Animal Crossing®: Wild World and Metroid® Prime Hunters. Game play will be free, and users will be able to connect easily to Nintendo Wi-Fi Connection in a variety of ways.
When a user brings a Nintendo DS unit and a Wi-Fi-enabled game into a Wayport-enabled McDonald's, the user simply launches the game in Nintendo Wi-Fi Connection mode. No setup is required.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, which will plug into the USB port of a PC running Windows XP to create a wireless access point to connect a DS to Nintendo Wi-Fi Connection. The Nintendo Wi-Fi USB Connector will be sold exclusively on Nintendo.com.
Finally, Nintendo DS owners who want to play games at Wi-Fi locations outside McDonald's or their home can use a laptop computer and the Nintendo Wi-Fi USB Connector to access Nintendo Wi-Fi Connection. The Nintendo Wi-Fi USB Connector enables the Nintendo DS to share an Internet connection established by a PC, providing a conduit to play games via Nintendo Wi-Fi Connection.
Detailed information about Nintendo Wi-Fi Connection, as well as a list of participating Wayport/McDonald's hotspots, will be available soon at www.NintendoWiFi.com.
Nintendo DS is just the first Nintendo system to connect via Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home video game console, code-named Revolution, which is set for release in 2006.
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Nintendo Wi-Fi Connection - PRESS RELEASE (...)
Posted by SimonB [Thu Oct 6th 14:56:15 EST 2005] |
NINTENDO CREATES AN EASY, ACCESSIBLE VIDEO GAME NETWORK – AND IT'S FREE
On Nov. 14, Nintendo Wi-Fi Connection Ushers in New Era of Free Wireless Gaming
REDMOND, Wash., Oct. 5, 2005 – On Nov. 14, Nintendo® Wi-Fi Connection will begin a new era of easy, social gaming. For the first time, characters from the Nintendo universe will be playable online, as part of a unique wireless community, accessible inside or outside the home. Nintendo DS™ games like Mario Kart® DS, Animal Crossing®: Wild World and Metroid® Prime Hunters will require no additional charge for online play. Each is scheduled to launch in the coming months, along with the first third-party title using Nintendo Wi-Fi Connection, Activision's Tony Hawk's American SK8Land, developed by Vicarious Visions.
From home, if the user already has a Wi-Fi network, the Nintendo DS unit will connect directly to it with minimal setup procedures. Those who have a high-speed Internet connection such as cable or DSL, but no wireless network, can use the Nintendo Wi-Fi USB Connector, sold separately, that will plug into a computer USB port to create a wireless access point to connect to Nintendo Wi-Fi Connection.
Outside of the home, players will be able to connect in a variety of ways, including at thousands of free Nintendo Wi-Fi Connection hotspots nationwide. More details about these hotspots and how to connect outside of the home will be announced shortly.
Nintendo DS is just the first Nintendo system to connect via the Nintendo Wi-Fi Connection. The same service will be incorporated into Nintendo's next-generation home console, code-named Nintendo Revolution, set for release in 2006.
"Nintendo has taken the online video gaming model and rewritten the definition of community," said Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "With easy setup and no added service fees, players far and wide will log in and play with one another as easily as if they were sitting in the same room."
Nintendo Wi-Fi Connection will create a welcome, inviting atmosphere where video game players of all kinds can log on wirelessly and begin playing. The service will be used in different ways for different games. In Mario Kart DS, four players at a time can race over Nintendo Wi-Fi Connection. Racers can pick opponents from their roster of friends, match up randomly against strangers of comparable skill levels or simply choose to race against anyone in the world. Mario Kart DS launches Nov. 14.
People who hang out in Animal Crossing: Wild World can travel to other players' towns or invite up to three other players to visit their own towns, simply by opening the town gate. The four players then can interact and play together simultaneously in one town. Players must know one another and register to their respective friend rosters before they can connect. Animal Crossing: Wild World is set to launch on Dec. 5.
Activision's Tony Hawk's American Sk8land will let players compete head-to-head in multiplayer games in a variety of modes. Players also can create custom skateboard art and graffiti tags, and share them with other players via Nintendo Wi-Fi Connection. The service will track global high scores and stats. Tony Hawk's American SK8Land will launch on Nov. 14.
Games in development include Metroid Prime Hunters, slated to launch in the first quarter of 2006. Players can hook up for play with registered friends, automatch with other players based on a skill-level match or play with anyone; Nintendo Wi-Fi Connection quickly finds the best match with other players online.
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WayForward Technologies Looking for GBA/DS Coders! (...)
Posted by DuoDreamr [Sat Sep 10th 19:15:52 EST 2005] |
Handheld developer WayForward Technologies, creator of the popular game Shantae for the Gameboy Color and more recently Sigma Star Saga for the Gameboy Advance is looking for several onsite GBA and DS coders. If you have experience programming for either platform and can work in the Valencia, CA area (35 miles north of Los Angeles), please contact adam@wayforward.com for more information. For more information on the company, head to www.wayforward.com or www.shantae.com.
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Forum reaches 5000 members! (...)
Posted by SimonB [Tue Sep 6th 10:50:43 EST 2005] |
Congrats to us! Earlier today we hit 5000 registered members on our forum! yay!
Visit the forum here: http://forum.gbadev.org
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the rest of the posts have been moved to the news archive
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